The end is nigh for the video game industry as gamers, and it doesn’t look good for the future.
In a statement released earlier this week, Activision Blizzard, publisher of Call of Duty, World of Warcraft, and Overwatch, announced that it was discontinuing all of its games, and that it would be discontinuing “games and services that rely on player data or third-party applications for content creation.”
The announcement comes a week after EA announced it was pulling out of the market entirely, leaving just a handful of niche titles like Farmville, the Sims 4, and Minecraft as the only remaining ones to remain in the market.
While the move by Activision and EA is a bit of a surprise to those of us who spent the last few years lamenting the state of video games, it’s also one that we’ve always seen coming.
After all, games have been the most prominent source of income for the gaming industry for decades, and they’re the ones that are responsible for the bulk of the income that goes towards developers.
For that reason, there’s no denying that the industry has suffered from the fact that it is a cash cow, and a game revenue stream that only ever gets bigger as time goes on.
That means that the revenue that’s going to developers has always been squeezed by a smaller market that’s become more and more dependent on games as a revenue stream.
This is especially true for newer games, where the amount of money being made by a game is usually inversely proportional to how much the game is loved by the community.
And this, of course, is where things get a bit scary.
The industry has a reputation for making games that are both expensive and difficult to play.
For example, games like Super Mario Bros. are arguably the most expensive video game titles out there, and while there’s nothing inherently wrong with this, it does leave a lot of people with little to no money left after they’ve spent hours or days playing a game.
If you want to understand why a lot more people aren’t buying new video games these days, you can’t help but wonder why they were the first games that people were willing to pay more for.
The fact that so many people aren